The first game offering here is a Java app playtest version of the Arms Reach game (applet initial code posted 9/2/03). Try it out and if it throws you any curves send email to feedback.

Once an installed JDK has been checked for, click The game's executable .jar file to download it, which will then run as standalone when double- clicked in the file manager (equivalent to selecting it and choosing the menu bar's Open -> Open as JDK Platform Binary facility's associated option, if provided). Alternatively, or to allow for program recoding, it'd be necessary to modify a batch file by putting in the appropriate path for the particular computer's java.exe installation. To do so, extract the zipped folder's files, and those whose JDK installation is release 11 or later can make use of the Run.bat file after its path is modified by opening it in a text editor: double- clicking it for a simple rerun of the single .java source file itself with any revisions, as long as no .class files preexist in the source directory. Those keeping to earlier releases (who'd know this already) or who modularize with multiple related source files need to use the Mak.bat file to call Java's compile and run utilities with generation of the pertinent .class files.

The gameThe files
arhX0Ex.jar

arhX0.zip: zipped folder*
*incl copies of all files below plus Run.bat, Mak.bat templates (plain text)

arhX0Ap.java: Java pgm code (plain text)
but here tagged .txt for link access

arhX0Px.bmp: marker grahics pix layout

arhX0Op.rtf: editable game rules (rich text)
arhX0Op.pdf: viewable game rules (browser/ reader)

Revision notes: Java app setSize() operative in main() alone, requires user to manually adjust window dimensions to conform after desired board resizing.