Oddsend: a soul- searching adventure in programmed text format.

In the earliest days of your life, you played freely with many amiable companions over the grassy slopes of the Lee of Innocence. Chasing after each other, you would easily follow the natural terrace of flowery attractions downward until you were led onto the floor of a broad valley, called the Vale of Tears. Impressed by the expanse of the scene before you, you continued onward until the sky began to darken and rain to fall; at which those who had been around you went each to seek a separate refuge against the sudden Chill of Disillusionment.

Looking up after this unsettling disturbance, you saw ahead a high mountain wall, forming the other side of the valley, whose heights catch the Clouds of Uncertainty and hold them within; occasioning the showers which give the valley its name. The Mountain of Guilt itself, you found to be a towering obstacle impeding your progress, but not tall enough to obscure the warm sun that rises above it each day, or the rainbows which arch from over it, and the echoes of gladdening currents that seem to pervade the air somewhere beyond its nether side: promising a brighter country there.

Within the confines of the valley, the City of Resolve has been established by those seeking to provide a shelter for themselves - to which you have resorted out of necessity for the time being, finding employment in laboring under the mountain. Now, you have grace to reflect on your situation, and may attempt to determine for yourself the best course to lead you toward the happiness you so desire.


Click to Start.

`The City of Resolve is situated (`in-/ outside) a bend of the Troubled Water: a turbulent/ tumultuous river that descends out of meandering over the mountainside and turns to flow (`eastward) down the valley (`into the Sea of Troubles).


Choose to make a tour of the City, see about establishing (`take up, look for, a) residence in the City, check in with customs at the expansive structure seen rising nearby, or go abroad for a look at the surrounding area.

(brief test)

`tour City. out of line Intolerabble - Postraumatc Road, Path of Least Resistance, Foundation of Realism


Return to the city proper.

`brought before the Ad (Odd) Minister - residenced on corner of Pomp & Circumstance (motto: "life is for those risk takers who aren't afraid to live dangerously") - stop frustrating yourself with expectations of insight, and subscribe to the Course of Events - swept away by currents eroding the riverbank -> washed up at `?.


Go out to the tour, or wend your way home.

`the Fraternization (ref Scrooge's nephew) Drawbridge over Troubled Water is laid down, allowing you to cross over and discover a nexus of avenues available to be pursued.


cross over.

`The atmosphere inside the Customs House is casual and accepting, yet serious, as you approach the agency's attendants.

"Have you anything of value to declare?"


`defaults to the test for city.

Your passport is only endorsed for travel within the State of Affairs. You take a random direction.


Attempt to exit from the place.

`nexus of avenues


Choose to follow the Good Turnpike, or a diverging course giving onto the Sole Drawback. Or, forge ahead down the Iron Tollroad, or pass it all up and get onboard the Nolo Tramrail skirting against the mountainside. Alternatively, blow out the Pyro Tachmile strip, or take off on the wide & Wild Fourlane run.

`Hold/ Loft Careaway (carriageway), veer into Beltline, press on , Open Roll/ Cutback, Left/ Best Footpath, Free/ Time Passages, Long mine wend, Hardpack, Sidetrak/ ways Edgewise/ ways, Castoffs, Lone , Maindrag, Lowering of Sights/ Standards/ Expectations, Fair to Middling.

`travels among the Colonies of Selfsufficiency and the Commune of Decency (tranquil service at peace withal)


`defaults to the test for city.

`Sole Drawback - emph virtue


`defaults to the test for city.

`Iron Tollroad


`defaults to the test for city.

`to go tunneling under a spur of the mountain through the Happen Stents for a view of the Recidivista across Unbeholden Gorge.


`defaults to the test for city.

`Pyro Tachmile - deceptively slow leadup pace that is focused on acceleration into frenetic activity at anticipated points


`defaults to the test for city.

`Wild Fourlane


`defaults to the test for city.

`brief test



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