Hotbed: Elemental constituents and typical vulnerabilities for play. Allocation (construal conjury) The Firmament (- Fundament) model (relating to concerns of some so- called "human nature"/ "second nature", "natural- born", "force of nature", "nature of the business" attributions beyond strictly primal nature: such as concepts of humanity vs mankind, peace or discord vs peaceableness/ symbiosis, notion of fire vs its reactive process, transformation as vs metamorphosis, etc.) as a propaedeutic categorization into "boxes" per cognitive symbolics rather than a substantive description of their contents, being comprehensive of: Natural (natural selection) biome: Matter/ energy conservation and ultimate entropy. Space- time continuum and dispersive containment of singularities, antimatter. Geologic/ climatologic/ evolutionary stages and life cycles, with "the thousand natural shocks which flesh is heir to." The organic, giving a related connectivity (under statistical mechanisms), and ecologic environmental pyramids (of bottom- up, or top- down classifications). (Note that none of these further listed are indicative of any alternate reality. Instead, their otherness stems from a vagueness in mankind's evolving capacity of perception, with all realms together ostensibly comprising a corporate dynamic. At base, an imperfect reliance upon imagery/ imagination as the foundation of conception & understanding gives the appearance of knowing/ knowledge and the ability to package for its communication, with "seeing is believing" - again ref to Firmament model. Look for varieties of representational (in-)formation in these categories as much as in the Natural. Supernatural (superstition) uber/ exo (-terically)- natural: Exotic= beyond (just out of reach), but relatedly configured to the eco (-logically)- natural. Superimposed upon/ over that of the superficial. As distinct from: superior attributions or superlative comparisons eg Man And Superman (ref Tolkien's On Fairy-Stories intro). Inspiration (vs insight per next, as might be resistance to temptation) appreciated as transitive (bolt from the blue) and somehow motivational if not supernal. Conviction (vs intuition per next, as might be interpolation/ deductiveness), in persuasion/ decisiveness (where it's at), or in relation to superstitious awe. Time warp/ interdimensional/ planar translational/ overlapping features (wormhole junctions). Astrological/ alchemical reflective impositions= influences per: "As above, so below." `notions of fate, destiny (outgrowth of favored status) Pr(a)eternatural (praecox= precocious) pseudo- natural/ science: Ultramundane (autism- refined prodigies), fantastic (mom lifts car off child), magical (conjugate physics: light's particle/ waveform functional duality & quantum detection paradox) exhibitions. May be put in place or harnessed either through inherent embodiment (X-men, Istari) or through guru/ adept practices (Dr. Strange). "Hearing voices" of precognition, clairvoyance (the 'wonderment' variety like Nostradamus, Jeanne Dixon), deja vu. Ranging from involvements in exceptionalism theory, to Shaolin- style transcendentalism. The impersonation, or dual nature effect of an alter ego provoking a phenomenal compaction or reapplication of normative/ objective forces in a fugue state. Metanatural (metaphysical) quasi- natural: "For now we see through a glass darkly," versus seeing with the eyes of the soul. Status and devotional alignments, parameters and boundaries, with a conceptual crossing over into, possession by, or being in touch with, the other side/ dark side/ wild side/ better side; and the incentive to freedom, revival/ metempsychosis. Spiritualism's connection to shamanism/ totemism/ demonism/ deism (aspects of the Force). Bodily metabolism's release of energy, and "being in a good place." Conscientiousness and willful determinism. Extranatural (extrasensory) paranormal: Existentialism, extraordinary intimations (biofeedback), vexes as hexes (bad vibes, negative waves, jinxes). Virtual "Now playing"= see into your own/ game world as an illusory or some naturally created mirage, or the (?surreal, plastic) things that beseem; with channelling or empathic identification and its bearing on persona/ perspective. The mind, and consciousness as substantially preceptive. A psionic mental capacity that apperceives psychic attributions: auras, emanations, Dali- like de (-con) struct (-ur) ing. Telesthesia when predicated on inter(-re)ception of another's subjectively indexed fixed mental image, vs the personalized clairvoyance of a targeted Remote Viewing. Verinatural (verisimilitude) hyper- natural: Music of the spheres and preservational balance. Mother Nature's oversight, with aging making for generational mentoring. Merging nature and nurture contributions to the proto- psyche's subconscious. Circadian rhythms and sleep patterns of "dreamland," with a predilection, if not propensity/ proclivity, toward hypnosis (Mesmer's "animal magnetism"). Homeland identities and utopian conceptions infer habitations of fairyland/ folk (Avalon, Atlantis, Eden, El Dorado) or giant kin/ mutations (Titans, Anakim, Godzilla, Kong). The verily/ veritable 'material'= what matters, and the credence for peace (Imagine world peace; Let there be peace on earth and let it begin with me). Generation (assertive sorcery) Summon vs Create vs Animate: Creation appropriately in operation as Frankenstein, Golem - so that its animation is more of an objective assemblage/ orchestration (holding forth) of "elements" than would be the reanimation as a subjective reconstitution (raising up) of a corpus to the undead - projected in manifest (-ing/ -ation); as in (bill of) lading, or manifold - triggered by adulteration of a source (Water Weird, Aurora, Muckster, Phoenix) rather than superfluation of primal matter Creation (at hand) as distinct from Summoning (out of), but with an associated mani- pulation= formation on the fringes of a power core rather than gestation within its interior; as a recessive residual instead of an excessive extrusion - capacity to subdivide by growth or infliction not equatable with a corresponding ability to merge/ incorporate should the divorced portion assume an identical antagonism Magic The Gathering's proposed underpinning mana colors and their complementary colorwheel arrangement for outgrowth and protections= leading into phlogiston and humors following: Matchups (vantage witchery) The four elemental types have been associated with the conception of the four bodily humors, which may themselves have been based on those theorized elements as a model. Arrangement as to complements and detriments. `working hypothesis being that opposites exhibit invulnerability/ bounce off though may be used to contain, adjacents produce qualifying detrimental effects, and likes may balloon and/ or burst rather unpredictably Dork Tower strip: "Fireball spell? What do you think that's going to do in Hell?" "Some serious damage, I hope." Flagrant (per conflagration) combustible/ fueled oxidation/ fission/ fusion/ ionization as opposed to the conception of fire (archaic phlogiston theory). Thus the preternatural opposed to the metanatural. Presumed differentiation of mage spells from priest spells, but typically as different "handles" on to the same effects. Elementals as verinatural manifestations - Susan Morris' introductory D&D- style games pointedly noting the type of damage dealt by an attacker; with the Champion of the Elements module providing a splitting fire elemental (without reconstitution) so that the elf mage can make use of his fireball's blast radius capability Game Play Considerations Depicting an interaction or interface with the Elemental Plane, as though such were being channeled by a somewhat other- dimensional creature; similarly to the undead being assumed to have their existence in the netherworld and to be sustained by negative energies. Muskrat logic (torch lit): Tolkien fairy story emphasis on the natural pitted against the contrived - "flame of Udun" vs Elven Ring of Fire, Treebeard's innundation of the forges of Isengard wash out but don't entirely quench TFT Protocols Create vs Summon Elemental (?or Zombie) and casting conditions Earth elementals typically more affected by weaponry than other types Casting of lower Creation spell effects over one another Magic Rainstorm blockade of fire & lightning effects Illustrated Foundational Susceptibility damp (-en) -ing T2: T2000 of "liquid metal" gets disintegrated in a vat of molten metal, after surviving immolation, subdivision, supercooling `. preferred weapon might have been a soldering iron A Tornado may adopt and manifest a blended form as a Dust Devil, Firenado or Waterspout; but is dispersed in a larger dust storm, wildfire, hurricane or monsoon.