In Chancery - scenario RPG Sourcebook Platform utilization HTML tag inclusion for mobile devices Tab cycling emphasis for computer keyboard users Mapping The Adventurers Guild building's ground floor layout after the entrance antechamber just comprises 2x 4- room "suites", each accessed through one of the two turnstiles "Roll playing" as invested for role- playing Old timey D&D RPG simulation devices Damage rolls' imposed dis-/advantage (preferable - read absolute necessity - to on hit roll: because.. vs DM finagling or gag killer game/ originally as gauntlet pre- RPG concept - Kovalek Flightless Bird, armor axiomatically as vs hit not dmg: Mage Armor/ Shield spells in any other game, AD&D1 Pla Hbk & Mon Mnl as ranges of damage vs die types) -> unspecified critical miss/ hit (see inchG3.txt for adaptation) "Lesser check" 2d12 base ability check (taking 18 as max character atr) substitute for displaced Reaction rules options; "god- given" chance per individual's virtue/ magnetism/ chemistry vs DC SV IAW specification of activity Search process: Highest die termination check Class & Alignment Influences `as used here Spell casting mechanic backdrop Known spells: flexible choice from two types for the two castings allotted Wizard+ Rogue association in comparison to Cleric+ Fighter association: class number (4) consideration offset from Cleric (2) by Rogue (3) - see inchG1.txt file for class hierarchy enumeration notes Cleric's deity/ Dwarven mindset indicated by proficiency with both armor and spells for requisite casting of Heal Wounds in action. Exactly like the Fighter's Second Wind capability's timing. No Turn Undead rules or level cap vs the Spectral Servitor. Command is allowed against the Wolf, which has been trained (INT 4), so that its WIS 12 +1 bonus makes its DC 13 SV= 12. Magic items' influence Activation as don/ doff armor (see inchG3.txt for details) Assuaging or Booning - handoff, or applied benefit and/ or detriment as assumed aura