MindWand Melee starter printed ruleset (playtest): mleX1Cp.rtf.
Trice adventure printed module for above: trcX1Md.txt.
Trice adventure's mapboard graphic: trcX1Px.wmf.
considerations
Can a figure that moves onto another which it can Trample be repulsed, or must the tgt fig only be moved in such a case? - Should a fig that attempts HTH be req to drop its held wpn/ itm(s) `?prior to the tgt fig making its SV?
to do list
{doc}
var usage viz lvls- spans pikAct().. exeAct(): a2 - optSrc - dibFig - atkSrc
Ddg opt as cdn of Dfd pik [?in exeAct()]
Aim qlf cdns: no step, hits/ dmg, Dfd (not Ddg) vs only tgt of Aim
?fmn_opt.rtf (ref fmnX3rul.rtf): prone MA 3, Aback MP +1, Trample qlf= Siz +1, "beg mov" ["get go"]= make 1st stp or use opt w MP cost
chk if coded itm degra rolls vary iaw CN spc
note shd, Dfd, amr's dmg- stopping/ Rtg- opn/ degra order
Size mod for rng atk
{cod}
usrPik(): sep mnu 0) pik opt 1) pikUse() 2) Profile; from 1).. 9) opt pik mnu [-> pikUse() call moves up]
msl wpn lod: no unrdy amo asm- take amo itm fired from ItmOpn of fir wpn
addItm(): if fx- typ -> auto ItmOpn of rndCnt+ 1
atkItm set: ?err if 0
mac/usrPik(): on optTyp=Mov (>as dfa), asgn FigDic=1
movQlf(): chk univ reqs for spc movs: disegd at start of move, spent<= MA/ 2 upon opn of spc mov, last step of mov not Aback (About Ok)
?toOk(): mov thru tgt fig Fro hex adds +1D MP [alt: and must have Trample cap vs indiv tgts to cross Fro hex]
pikMov/Use(): Poker/ Picket reload
pikItm(): ?rmv - just req chkPfl() as in rdyItm()
pikMov/Use(): allow fig to drop item(s)
canHit/See(): call of isBy() vs isEgd() - chk if coded frontal view arcs for multihex figs as for 1- hex fig, vs LOS thru any Fro hex/ swept back (& doc)
shdArc(): chk if incl offhand wpns
pikItm(): ?rmv (cur unused viz chkPfl(,2))
[Adv] fx itms for Whip, Blowgun spc fnc; itm ret roll for left- hand wpn hits