This is a playtest version of the Stand At Mortain applet game (initially posted 3/31/07). The game is a design distributed by Against The Odds magazine in a postcard- size format as an introductory experience of their revisitation of historic military engagements which could have been approached differently. Try it out and if you have suggestions send email to feedback.
Once an installed JDK has been checked for, click The game's executable .jar file to download it, which would then run as standalone when double- clicked in the file manager (equivalent to selecting it and choosing the menu bar's Open -> Open as JDK Platform Binary facility's associated option, if provided).
Alternatively, or to allow for program recoding, it'd be necessary to modify a batch file by putting in the appropriate path for the particular computer's java.exe installation. To do so, extract the zipped folder's files, and users whose JDK installation is release 11 or later can make use of the Run.bat file after that java.exe path is modified by opening it in a text editor: double- clicking it for a simple rerun of the single .java app source file itself with any revisions, as long as no .class files preexist in the source directory. Users keeping to earlier releases (who'd know this already) or who modularize with multiple related source files need to use the Mak.bat file to call Java's compile and run utilities, with generation of the pertinent .class files.
|The game||The files|
mrtX0.zip: zipped folder**incl copies of all files below plus Run.bat, Mak.bat templates (plain text)
mrtX0Ap.java: Java pgm code (plain text)
mrtX0rul.txt: game rules (plain text)
mrtX0G2.txt: general category description (plain text)
mrtX0G3.txt: game design notes (plain text)
mrtX0G4.txt: program coding info (plain text)
Revision notes: Expanded 0) unit selection toggle for appropriate choices per game phase. Added heavy outlines around all units at greater scales. Elaborated AI for priority to 2- step units and group attacks.